Hi! I'm Erika.

I'm typically found in high-impact, yet often overlooked areas, such as editor tooling or error handling. Currently on Astro and Volar.

Receiving and understanding feedback

Add everything I want and remove everything I hate.
Jul 04, 2024 · gamedev, games, SinaRun

On gamifying art

Keeping tabs has been great, but it's not without its downsides
Mar 16, 2024 · website

Things I've worked on at Astro in 2023

Turns out images are more complicated than I thought
Dec 23, 2023 · programming, astro

What's in a good error

Because good DX goes from W to N: Working to Not Working
Jul 02, 2023 · dev-experience, programming

Don't underestimate the power of editor tooling

Close to 100% of programmers are typing code in a code editor!
Apr 01, 2022 · programming

Your config files should be typechecked

aka, How to use the power of Typescript for your Prettier, ESLint and other config files
Jan 12, 2022 · programming, javascript

Moonlander Mark 1 review

Come get your futurist looking keyboards here, for a single payment of [a lot] you can perhaps save your wrists!
Jan 01, 2021 · productivity, ergonomy

Eleventy pain points

In an unsurprising turns of event, it turns out you really can't write any kind of software without at least a few things going wrong
Oct 18, 2020 · eleventy, website, programming

SinaRun is now available!

Aug 22, 2014 · SinaRun, release, games
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