SinaRun is a first-person 3D platform/racing game, developped using Unity and written in C#
It was first released on Itch.io and then on Steam in October 2015 after spending less than a month in the Greenlight process
The game has sold around 20,000 copies in total, with players all around the world enjoying it
Levels were designed and built directly inside Unity, using tools such as ProBuilder and ProGrid. Custom models were made using SketchUp and Blender
Gameplay was inspired by Quake's DeFRaG, Doom's mazejump and Source Engine's Surf. All of those have pretty steep learning curves, which lead me to the idea of making the game as simple as possible while still maintaining an unique identity
The result is unfortunately not always as intuitive for newcomers as I hoped, however, feedback has overall been majorly positive, especially among players who got over the initial "bump"